Portfolio since 2007
GENEX5
Game Design
Game Art, Draft Sketch, Game Storyboading, Art Direction and Concept Proposals

As seen on Google Play store, and ITunes Appstore.

Brainstorming begins on scheduling and drafting of game dynamics...

As seen on Google Play store, and ITunes Appstore.

As seen on Google Play store, and ITunes Appstore.
Murdering Lawyers
Mobile Game
2014
Escape from the courthouse by going through dozens of murderous lawyers and while mowing down hordes more, try to get to the bottom of it all armed only with the pens you found in your pocket.
KEY FEATURES:•Endless waves of Lawyers, Judges, Bailiffs, and mystery assassins to murder and maim;•Fun intuitive finger tap gameplay;•Grab and use an assortment of powerups to help you on your quest for justice and revenge;•Use Lives to continue play after you have died;•Protect Lady Justice by preventing lawyers and other evildoers from getting past you;
Visit www.murderinglawyers.com for more related content and to download the Murdering Lawyers iBook! On Google Playstore & App Store now.

The final proposal cover for the first game initiative, the Robot representing the Mascot of the game in the near urban future.

The first draft was based on making the game more provocative to kids. A survey was did to ensure that the response on this level was targeted onwards the younger audience and engaging game-plays.

The second game proposal was targeted to players who were more strategically inclined, and wanted more complex ways to solve puzzles and logistic planing in game play experience.

The final proposal cover for the first game initiative, the Robot representing the Mascot of the game in the near urban future.
Concept Proposal and Storyboarding for Syarikat Prasarana Negara Berhad
This project is drafted to S.P.N.B. in developing a Game App that will be used to promote public awareness to thier corporate inititaives targeted and existing customers who use thier transport facilities.
We have came up with a game design based on thier requirements, and also co-relate the game back to their existing and new users on the public awareness campaign who use thier facilities as a mode of transport.



Fan Art, by; http://reimyruby.deviantart.com/art/Alpha-Kimori-Doujin-Wallpaper-283933809

Alpha Kimori. now on (Steam, PC, 2014)
Alpha Kimori™ Great Doubt™ Episode One is the first of a trilogy of bright and colorful Japanese Anime inspired story-driven episodic 2D Role Playing Games, which feature an intricate action-adventure epic story with a delightful mix of sci-fi and fantasy elements.
Get it now, at;
http://store.steampowered.com/app/265870
Watch the game trailers, and game intro below.
For fan artworks, click here




Xia Xia (GameMill, Nintendo DS, 2012)
Xia Xia is based on the famous Xia Xia Pets toys. The game was developed by Black Lantern Studios for the Nintendo DS portable console game platform in 2012. Directed the creation of the sprite art, tileset and level art for Xia Xia.
More info;




Dagedar (GameMill, Nintendo DS, 2011)
Dagedar is based on the famous Dagedar toys. The game was developed by Black Lantern Studios for the Nintendo DS portable console game platform in 2012. Directed the sprite art and level art for Dagedar.
More info;




ZhuZhu Babies (Activision, Nintendo DS, 2011)
ZhuZhu Babies is based on the famous ZhuZhu Pets toys. The game was developed by Black Lantern Studios for the Nintendo DS portable console game platform in 2012. Created some of the additional sprite art for ZhuZhu Babies.
More info;




Moshi Monsters Moshling Zoo (Activision, Nintendo DS, 2011)
Moshi Monsters Moshling Zoo is based on the famous Moshi Monsters intellectual property. This game was developed by Black Lantern Studios for the Nintendo DS portable console game platform in 2011. Drafted and created the sprite animation and object art for Moshi Monsters Moshling Zoo.
More info;




Nickelodeon Mega Bloks Diego’s Build and Rescue (Take 2, Nintendo DS, 2010)
Mega Bloks Diego’s Build and Rescue is based on the Mega Bloks toys and Diego TV cartoon series. Use Mega Bloks to help Diego overcome obstacles, solve puzzles, explore exciting habitats, and rescue stranded animals. Mega Bloks Diego’s Build and Rescue was developed by Black Lantern Studios for the Nintendo DS portable console game platform in 2010. I was the project manager of this project.
Here's what Darrell Claunch, lead artist of Black Lantern at the time of the project, had to say, "I would recommend Sherman3D to anyone needing to outsource artwork for their project; I know I will hire them again in a heartbeat if the opportunity presents itself." Sherman3D created part of the tilesets and textured levels for Mega Bloks Diego’s Build and Rescue.
More info;
Projects above drafted and designed by Eugene Ng,- Project Manager / Game Designer / Storyboard Artist / Art Director
with Sherman3d Sdn. Bhd. - Mr. Sherman Chin Tel: + 6013 351 1996
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